The first synth in this batch is a tama-style “ talking drum” synth, which gave the project its name. Under proper conditions, however, Physical Modelling does a pretty good job of emulating instrumental sounds. The results can sound quite strange, especially at the limits of their range, just like an acoustic instrument can produce unusual sounds. More specifically, SuperCollider supports Physical Modelling techniques which make for rich sounds based on the acoustic properties of real instruments. Sonic Pi already has a fairly extensive collection of synths, but it’s fun to explore new options. In the background, Sonic Pi uses a local SuperCollider server to produce its “bleeps and boops”. This project is meant to be a collection of synths which can work within Sam Aaron’s Sonic Pi music coding software. An attempt at building new synths for Sonic Pi, primarily using Physical Modelling.
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